Category Archives: development

the last of the bugs

%#$#@# It took all last night, but I’ve finally fixed the crashes on 3.1.x devices, and uploaded new versions of gravilocity, ibeams and ibeams lite. the various reasons the apps have fallen apart: Too too long to load, detailed in … Continue reading

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The Ticking Time Bomb in Your App?

In the last few weeks I’ve started wondering if it was worth working on iPhone apps anymore. The iPad is easier to build an user interface for, at least in terms of real estate, and more fun to test on. … Continue reading

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